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Table 1 Participant demographics of the two subgroups at the baseline assessment

From: A longitudinal replication study testing migration from video game loot boxes to gambling in British Columbia, Canada

 

Non-gambling (n = 83)

Gambling (n = 43)

N at follow-up (%)

n = 54 (65.1%)

n = 20 (46.5%)

Demographic Variable

Mean Age (SD)

21.7 (1.75)

22.3 (1.48)

Gender:

 men (%)

63 (75.9)

33 (76.7)

 women

19 (22.9)

9 (20.9)

 non-binary

1 (1.2)

1 (2.3)

Ethnicity:

 African/Black (%)

0

1 (2.3)

 Asian

4 (4.8)

0

 East Asian

32 (38.6)

3 (7)

 European

37 (44.6)

27 (86)

 Middle Eastern

1 (1.2)

0

 South East Asian

5 (6)

0

 South Asian

3 (3.6)

0

 Mixed East Asian/Southeast Asian

1 (1.2)

0

 Mixed European/South East Asian

1 (1.2)

0

 Mixed European/Asian

0

1 (2.3)

 Mixed European/Indigenous

0

1 (2.3)

 Other (Mixed)

1 (1.3)

0

 Ever Gambled (%)

35 (45.8)

43 (100)

  1. The baseline sample was sorted by participants’ current gambling status. Gambling status was determined by response (Yes/No) to the question, “Do you currently gamble?”