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Table 6 Multinomial logistic regression (0 addictive behavior is the reference category) of the problematic facebook and video game use cooccurrence among Tunisian adolescents (n = 1342)

From: Co-occurrence of problematic facebook and video game use: prevalence and association with mental health disorders among adolescents

 

1

2

AOR

CI95%

p

AOR

CI95%

p

Gender

Boys/Girls

2.475

1.070–2.034

0.018

4.130

2.209–7.719

< 0.001

Problematic Internet Use

Yes/No

2.237

1.602–3.124

< 0.001

3.477

1.438–8.406

0.006

Anxiety

Yes/No

1.707

1.200–2.430

0.003

4.216

1.775–9.559

0.001

Depression

Severe depression/No depression

2.931

1.817–4.729

< 0.001

4.527

1.682–12.190

0.003

Moderate depression/No depression

1.642

1.138–2.371

0.008

3.048

1.362–6.822

0.007

 

Mild depression/No depression

1.460

0.994–2.144

0.054

0.983

0.392–2.848

0.975

  1. AOR: adjusted odds ratio; CI95%: 95% confidence interval; p: significance level
  2. 1: Problematic Facebook Use or Problematic Video Game Use, 2: Problematic Facebook and Video Game Use