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Table 5 Association of the co-occurrence of problematic facebook and video game use with lifestyle habits and mental health problems among Tunisian adolescents (n = 1342)

From: Co-occurrence of problematic facebook and video game use: prevalence and association with mental health disorders among adolescents

 

0

1

2

 

n (%)

n (%)

n (%)

p

Self-esteem

   

< 0.001

Very low or low

227(55.4)

155(37.8)

28(06.8)

 

Average

264(65.0)

120(29.6)

22(05.4)

 

Strong or very strong

193(74.5)

61(23.6)

5(01.9)

 

Depression

   

< 0.001

No depression

280(74.8)

84(22.5)

10(02.7)

 

Mild depression

167(66.8)

77(30.8)

6(02.4)

 

Moderate depression

197(57.1)

120(34.8)

28(08.1)

 

Severe depression

55(43.0)

62(48.4)

11(08.6)

 

Alexithymia

   

< 0.001

No alexithymia

116(74.4)

37(23.7)

3(01.9)

 

Possible Alexithymia

157(74.1)

46(21.7)

9(04.2)

 

Alexithymia

426(58.4)

260(35.7)

43(05.9)

 

Anxiety disorder

   

< 0.001

Yes

424(58.1)

259(35.5)

47(06.4)

 

No

275(74.9)

84(22.9)

8(02.2)

 

Recommended physical activity

   

0.833

Yes

297(64.7)

138(30.1)

24(05.2)

 

No

395(63.5)

197(31.7)

30(04.8)

 

Problematic use of the Internet

   

< 0.001

Yes

460(57.9)

286(36.0)

49(06.1)

 

No

239(79.1)

57(18.9)

6(02.0)

 

Tobacco experimentation

   

0.002

Yes

171(57.8)

100(33.8)

25(08.4)

 

No

527(66.2)

239(30.0)

30(03.8)

 

Consumption of alcohol

   

0.401

Yes

50(54.3)

36(39.1)

6(06.5)

 

No

649(64.6)

307(30.5)

49(04.9)

 

Experimentation with inhalants and illicit substances

   

0.050

Yes

58(58.0)

32(32.0)

10(10.0)

 

No

638(64.3)

309(31.1)

45(04.5)

 
  1. N: number; %: prevalence; p: significance level
  2. 0: No addictive behavior, 1: Problematic Facebook Use or Problematic Video Game Use, 2: Problematic Facebook and Video Game Use