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Table 4 Association of the co-occurrence of problematic facebook and video game use with sociodemographic characteristics among Tunisian adolescents (n = 1342)

From: Co-occurrence of problematic facebook and video game use: prevalence and association with mental health disorders among adolescents

 

0

1

2

 

n (%)

n (%)

n (%)

p

Gender

 

0.097

Boys

249(63.4)

117(29.7)

27(06.9)

 

Girls

450(63.9)

226(32.1)

28(04.0)

 

Age

   

0.402

[14–16]

130(68.8)

48(25.4)

11(05.8)

 

]16–18]

309(62.9)

160(32.6)

22(04.5)

 

> 18

260(62.4)

135(32.4)

22(05.3)

 

Level of education

   

0.712

1st year

172(61.9)

89(32.0)

17(06.1)

 

2nd year

150(61.7)

78(32.1)

15(06.2)

 

3rd year

184(64.6)

88(30.9)

13(04.6)

 

4th year

193(66.3)

88(30.2)

10(03.4)

 

History of repeating years

   

< 0.001

Yes

165(53.4)

120(38.8)

24(07.8)

 

No

530(67.9)

220(28.2)

31(04.0)

 

Mother’s level of education

   

0.004

Illiterate or primary level

122(56.2)

80(36.9)

15(06.9)

 

Secondary level

247(63.0)

126(32.1)

19(04.8)

 

University level

292(71.2)

103(25.1)

15(03.7)

 

Father’s level of education

   

0.001

Illiterate or primary level

97(55.7)

61(35.1)

16(09.2)

 

Secondary level

225(62.0)

120(33.1)

18(05.0)

 

University level

324(70.9)

116(25.4)

17(03.7)

 

Weekly pocket money

   

0.407

≤ 10 TND

377(62.1)

200(32.9)

30(04.9)

 

> 10 TND

322(65.7)

143(29.2)

25(05.1)

 
  1. N: number; %: prevalence; p: significance level
  2. 0: No addictive behavior, 1: Problematic Facebook Use or Problematic Video Game Use, 2: Problematic Facebook and Video Game Use