From: Co-occurrence of problematic facebook and video game use: prevalence and association with mental health disorders among adolescents
Prevalence
Number of problematic behaviors
Problematic Facebook Use
Problematic Video Game Use
Observed n (%)
Expected n (%)
O/E
0
─
699 (63.7)
686 (62.5)
1
+
246 (22.4)
259 (23.6)
0.9
97 (08.9)
110 (10.0)
2
55 (05.0)
42 (03.9)
1.3